Over the last ten years i have been evolving a paper-based game which brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the
Rootbeans – Open Source
1. Put the bean game project out as open source Connect with the open source arts and games communities Create a random rules generator that track it’s own creation and play history Facilitate documenting and sharing game maps and stories
Open Intent
I’m talking about a course module statement of intent – Cultures of Multimedia Authoring & Web Design (I think Sue is in the middle of perhaps renaming this module). For me the issue is that I do web authoring every
Magic Beans
Description You’re life is in turmoil. You have many potential opportunities ahead of you but don’t know how to take them. You are not alone. You have someone with you who can help. You also have 12 magic beans, each
No Sleeping | Soundscape of Pavilion Gardens, Brighton
Soundscape cutting through Brighton’s Pavilion Gardens on October 29th 2013. Starting at the Grand Parade Entrance, a small boy is reminded that there are rules in parks, mainly that you mustn’t sleep. We follow someone through the park stopping for
Bean Game documentation design
create a single game document broken into all above sections in a single wordpress page and add an image to it abstract variables and attributes with intention of creating a rules generator use javascript to create a game generator which
Bean game with James Shreeve at the Fountainhead 10/10/13
Thursday 10th October saw the first beans game played with James Shreeve at the Fountainhead pub in Brighton. The first game of the Digital Media Arts course. Whilst course leader Sue Gollifer and visiting lecturers Sam Proud and Paul Bunkham