PVector a,b,c,d;
void setup (){
size(500,500,P3D);
background(255);
a = new PVector(20,20,0);
stroke(0);
smooth();
}
void draw(){
background(255);
translate(-100,mouseY*3,0);
rotate(radians(-mouseY),radians(mouseX),radians(0),radians(0));
//noFill();
int rad = 40;
//rect(a.x,a.y,width-rad,width-rad);
translate(0,0,50);
for (int i = 0; i < 800; i+=rad*2){
for (int j = 0; j < 800; j+=rad*2){
fill(255);
stroke(0,100);
strokeWeight(1);
pushMatrix();
for (int k = 30; k >0; k--){
ellipse(i,j,k*1.2,k*1.2);
translate(mouseX/50,mouseY/100,k/3);
}
popMatrix();
strokeWeight(2);
stroke(0,200);
line(i,j,0,mouseX,mouseY,-200);
strokeWeight(5);
line(mouseX,mouseY,-200,mouseX,mouseY,-300);
}
}
}