float col = 0.1; PVector mouse = new PVector(mouseX,mouseY); void setup(){ size(1100,700,P3D); background(255); smooth(8); } void draw(){ stroke(0,20); translate(150,100); } void mouseDragged() { curve(); } void curve(){ noFill(); beginShape(); PVector mouse = new PVector(mouseX,mouseY); vertex(130.0, 43.0); translate(random(-1,1),random(-1,1)); bezierVertex(230.83664, 25.0, 89.0, -26.0, 130.0, 43.0); bezierVertex(171.0, 122.0, 345.0, 84.0, 275.4657, 173.90295); bezierVertex(205.9314, 263.8059, mouse.x+18, mouse.y+32, 286, 334.0); endShape(); }